This example is for Processing version 1.0+. If you have a previous version, use the examples included with your software. If you see any errors or have comments, please let us know.
Wave Gradient by Ira Greenberg.
Generate a gradient along a sin() wave.
float angle = 0;
float px = 0, py = 0;
float amplitude = 30;
float frequency = 0;
float fillGap = 2.5;
color c;
void setup() {
size(200, 200);
background(200,200,200);
noLoop();
}
void draw() {
for (int i =- 75; i < height+75; i++){
// Reset angle to 0, so waves stack properly
angle = 0;
// Increasing frequency causes more gaps
frequency+=.006;
for (float j=0; j<width+75; j++){
py = i+sin(radians(angle))*amplitude;
angle+=frequency;
c = color(abs(py-i)*255/amplitude, 255-abs(py-i)*255/amplitude, j*(255.0/(width+50)));
// Hack to fill gaps. Raise value of fillGap if you increase frequency
for (int filler = 0; filler<fillGap; filler++){
set(int(j-filler), int(py)-filler, c);
set(int(j), int(py), c);
set(int(j+filler), int(py)+filler, c);
}
}
}
}