Noise 3D

This example is for Processing version 1.0+. If you have a previous version, use the examples included with your software. If you see any errors or have comments, please let us know.

Noise Wave by Daniel Shiffman.

Using Perlin Noise to generate a wave-like pattern.

 
int xspacing = 8;   // How far apart should each horizontal location be spaced
int w;              // Width of entire wave

float yoff = 0.0f;        // 2nd dimension of perlin noise
float[] yvalues;          // Using an array to store height values for the wave (not entirely necessary)

void setup() {
  size(200,200);
  frameRate(30);
  colorMode(RGB,255,255,255,100);
  smooth();
  w = width+16;
  yvalues = new float[w/xspacing];
}

void draw() {
  background(0);
  calcWave();
  renderWave();

}

void calcWave() {
  float dx = 0.05f;
  float dy = 0.01f;
  float amplitude = 100.0f;

  // Increment y ('time')
  yoff += dy;

  //float xoff = 0.0;  // Option #1
  float xoff = yoff; // Option #2

  for (int i = 0; i < yvalues.length; i++) {
    // Using 2D noise function
    //yvalues[i] = (2*noise(xoff,yoff)-1)*amplitude; // Option #1
    // Using 1D noise function
    yvalues[i] = (2*noise(xoff)-1)*amplitude;    // Option #2
    xoff+=dx;
  }

}

void renderWave() {
  // A simple way to draw the wave with an ellipse at each location
  for (int x = 0; x < yvalues.length; x++) {
    noStroke();
    fill(255,50);
    ellipseMode(CENTER);
    ellipse(x*xspacing,width/2+yvalues[x],16,16);
  }
}