Storing Input

This example is for Processing version 1.0+. If you have a previous version, use the examples included with your software. If you see any errors or have comments, please let us know.

Mouse Functions.

Click on the box and drag it across the screen.

 
float bx;
float by;
int bs = 20;
boolean bover = false;
boolean locked = false;
float bdifx = 0.0; 
float bdify = 0.0; 


void setup() 
{
  size(200, 200);
  bx = width/2.0;
  by = height/2.0;
  rectMode(RADIUS);  
}

void draw() 
{ 
  background(0);
  
  // Test if the cursor is over the box 
  if (mouseX > bx-bs && mouseX < bx+bs && 
      mouseY > by-bs && mouseY < by+bs) {
    bover = true;  
    if(!locked) { 
      stroke(255); 
      fill(153);
    } 
  } else {
    stroke(153);
    fill(153);
    bover = false;
  }
  
  // Draw the box
  rect(bx, by, bs, bs);
}

void mousePressed() {
  if(bover) { 
    locked = true; 
    fill(255, 255, 255);
  } else {
    locked = false;
  }
  bdifx = mouseX-bx; 
  bdify = mouseY-by; 

}

void mouseDragged() {
  if(locked) {
    bx = mouseX-bdifx; 
    by = mouseY-bdify; 
  }
}

void mouseReleased() {
  locked = false;
}